Justin Rosete
Game Development Portfolio
I'm a gameplay engineer and the founder of Tab Games, based in Newbury Park, California, with experience spanning game design, multiplayer systems, technical art, UI/UX and performance optimization. I work across a range of languages, engines and development tools, including C#, TypeScript, JavaScript and Kotlin, with projects built in environments such as Unity, Lens Studio, Horizon Worlds Desktop Editor and Android Studio.
My work spans mobile and PC games as well as VR, AR and mixed reality experiences for platforms including PCVR, Meta Quest and Pico VR headsets, and Google XR (Android XR). I've also developed for wearable devices such as Snapchat Spectacles, Meta Ray-Ban smart glasses and Meta Ray-Ban Display, adapting interactions to the capabilities of each device.
Explore my independent games, studio work and prototypes below, with a focus on my contributions to each project.
Contact: Justin@TabGamesVR.com
I'm a gameplay engineer and the founder of Tab Games, based in Newbury Park, California, with experience spanning game design, multiplayer systems, technical art, UI/UX and performance optimization. I work across a range of languages, engines and development tools, including C#, TypeScript, JavaScript and Kotlin, with projects built in environments such as Unity, Lens Studio, Horizon Worlds Desktop Editor and Android Studio.
My work spans mobile and PC games as well as VR, AR and mixed reality experiences for platforms including PCVR, Meta Quest and Pico VR headsets, and Google XR (Android XR). I've also developed for wearable devices such as Snapchat Spectacles, Meta Ray-Ban smart glasses and Meta Ray-Ban Display, adapting interactions to the capabilities of each device.
Explore my independent games, studio work and prototypes below, with a focus on my contributions to each project.
Contact: Justin@TabGamesVR.com
Projects
Independent games, studio collaborations and prototypes. Each entry highlights my role and links to public project material where available.